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The one that I used is called Inform 7, and it's the easiest one to learn because it's all written in plain English. They're free on the internet, like most interactive fiction resources.
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The very first thing you need to do is get your hands on a compiler. So while it's not the hardest thing in the world, don't expect it to be a walk in the park! Choosing the Right Compiler However, it is very difficult, and there were certainly times when I wanted to bang my head against a wall. That's not so bad, all things considered.
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I started from having absolutely no knowledge and went to being somewhat proficient in only five days. I learned enough about interactive fiction coding in five days to write the game that I linked to in the last post. So if you like video games but don't have the ability to bring a fully-realized 2D or 3D game to life, you should consider text games! My experience with them has been pretty fun and fulfilling, and I can only hope that others find the same! How Hard Is It Really?īefore I get into the specifics, let me give you an idea of the difficulty. Likewise, I can code in HTML and BASIC, but when it comes to real code, my eyes glaze over and I suddenly find something else to do.
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I can make 3D art with some mild degree of proficiency, but when it comes to 2D art, I suddenly become all thumbs. The great part about text games is that you don't need to be an artist or a hardcore computer programmer to make them. Text Adventures Are Fairly Simple to Make As I pointed out before, this is one of the most famous pieces of text in video game history, from Zork 1.
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